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The first documental has been released and we published a new website totally dedicated to the project Hello World!.

Please click here to go on this site.

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Time is running out. Thank you all!

More hands in the air

The end of 2011 has also been the end of the publication time of Hello World! in Indiegogo. Even if we didn’t reach the amount we suggested, we are really happy to have received the help of many people who communicated and spread the word, who offered us collaborations (for translation, for distribution, for interviews), and who contributed economically to the project. We sincerely want to thank all of these persons and suggest them to keep walking with us all the way to the launching of the documentaries.
Moreover, during this microfunding step, we had to bring out the project, to show it and to wait for the reactions and the comments that sometimes came from people close to us, sometimes from people totally unknown. This publication results to be very positive: almost 12 000 persons from all around the world have watched the video; among them, 236 have favorited it. More than 90 blogs and websites, as Fayerwayer and Adafruit, have republished the information. This gives us plenty of hope for the next step of the project and seems to indicate that a lot of people is already waiting for the documentaries.

Spanish version

Third day of interviews, last day in Eyeo festival

It’s the last day of the Eyeo festival, this incredible meeting where it has been possible to find the best creative programmers, the best digital artists and the best designers of the United States. So we really wanted to make the most of it. The result was an exciting and interesting day of interviews and exchanges.
Es el 煤ltimo d铆a del Eyeo festival, este incre铆ble encuentro donde fue posible encontrar a los mejores programadores creativos, los mejores artistas digitales, y los mejores dise帽adores de Estados Unidos. Quisimos por lo tanto sacar partido de este 煤ltimo d铆a. Y result贸 ser un interesant铆simo d铆a de entrevistas e intercambios.

We begun with Jake Barton, then continued with Amanda Cox. Amanda is not really working with Processing and Open Frameworks, but, as a designer in the New York Times, she explained what was the role of data visualization in journalism and what was the possibility and opportunities of what we could call “meta-journalism”. In the same way that Marius showed us that making was the next stage in the open source experience and the prototyping culture, meta-design could be another form of the evolution of open culture, where users have the control and journalists bring the tools of the exploration.
Empezamos con Jake Barton, y continuamos con Amanda Cox. Amanda no trabaja exactamente con Processing y Open Frameworks, pero, como dise帽adora en el New York Times, nos explic贸 el papel de la visualizaci贸n de datos en el periodismo y lo que podr铆a aportar lo que podr铆amos llamar el “meta-periodismo”. De la misma manera que Marius nos ense帽贸 que fabricar era la etapa siguiente de la experiencia Open source y de la cultura del prototipado, el meta-dise帽o podr铆a ser otra de las evoluciones de la cultura abierta, donde los usuarios tienen el control y los periodistas proporcionan las herramientas de la exploraci贸n.

Entrevista Amanda Cox

It’s a similar idea that Jer Thorp expressed: tools must be exploratory ones. In the same open way of thinking, Jer Throp believes that programming should be fun and that programming languages such as Processing contribute to the desecration of programming, making it a tool that designers, artists but also scientists can learn and use rather than being a difficult task only reserved to technicians or engineers.
Then we interviewed Robert Hodgin, the creative director of Bloom who explained why he uses Processing and the relationship between data visualization and Processing.
Es una idea similar que Jer Thorp expres贸: las herramientas deben ser exploratorias. En la misma perspectiva, cree que la programaci贸n debe ser divertida y que los lenguajes de programaci贸n como Processing contribuyen a la desacralizaci贸n de la programaci贸n, que, lejos de ser una dif铆cil tarea de expertos reservada a t茅cnicos e ingenieros es una herramienta para dise帽adores, artistas pero tambi茅n cient铆ficos…
Entrevistamos luego Robert Hodgin, el director creativo de Bloom, qui茅n nos explic贸 por qu茅 usa Processing y las relaciones entre la visualizaci贸n de datos y Processing.

Jer Thorp

And the day went on, with more interesting interviews such as John Keston and Maria Mendez. John is a sound and visual artist and the inventor of the GMS, the gesture music sequencer developed in Processing that perfectly shows how open source is the best field for creation and for feeding creation.
Mar铆a’s interview made obvious the interest and the necessity of open languages as Open Frameworks. As an artist and designer she quickly felt the necessity of programming. Moreover, open source languages allowed her to find again the freedom that first languages brought: the possibility to alterate them, to change them, to transform them according to a specific project and necessity. Mar铆a’s vision of open source language was most of all about the appropriation and the autonomy that they offer.
Y el d铆a pas贸, con m谩s entrevistas, la de John Keston y Maria Mendez. John es un artista sonoro y visual y el inventor del GMS, el gesture music sequencer desarrollado en Processing; ense帽a como el open source alimenta la creaci贸n permitiendo crear sobre lo creado.
La entrevista de Mar铆a hizo obvio el interes y la necesidad de lenguajes como Open Frameworks. Como artista y dise帽adora, sinti贸 rapidamente la necesidad de programar. Adem谩s, los lenguajes abiertos le permitieron reencontrar la libertad que los primeros lenguajes ofrec铆an: la posibilidad de alterarlos, de cambiarlos, the transformarlos en relaci贸n con un proyecto y una necesidad espec铆fica. La visi贸n de Mar铆a enfocaba sobre todo la apropriaci贸n y la autonom铆a que los lenguajes de programaci贸n abiertos como Open Frameworks proporcionan.

Maria Mendez

Second day of interviews in Eyeo Festival – Processing and OF

In this second day, we had the opportunity to speak with the founders of Open Frameworks: Zachary Libierman and Golan Levin.
Both explained to us the origin of OF that naturally conduced to an open source project in which the community is absolutely crucial. As an open source language that you can download, it has spread all around the world, and allows people to use it for personal works, workshops, academic projects and, moreover, to contribute to the evolution of the language itself. Community is a strong concept and a really efficient form of organization that benefits of any slight or strong contribution. The projects that were mentioned like Chris Sugrue’s Delicate Boundaries, Lalalab’s AR Magic Systems show the incredible applications OF has in digital art.
En este segundo d铆a, tuvimos la oportunidad de hablar con los creadores de Open Frameworks: Zachary Libierman y Golan Levin.
Explicaron el origen de OF que condujo naturalmente a un proyecto open source en el cual la comunidad es esencial. Como lenguaje open source que se puede descargar, se ha extendido en todo el mundo y permite a quienquiera usarlo para proyectos personales, talleres, proyectos acad茅micos, y, adem谩s, contribuir a la evoluci贸n del lenguaje mismo. La comunidad es un concepto muy fuerte y una forma muy eficiente de organizaci贸n que se beneficia de cualquiera contribuci贸n sea m铆nima o muy grande. Los proyectos que mencionaron como Delicate Boundaries de Chris Sugrue, AR Magic Systems del Lalalab, ense帽an unos de los posibles abiertos por OF.

Entrevista con Zachary Libierman 3

The other part of the day we kept on interviewing Processing contributors and users. We had the chance to talk to Marius Watz who, during a residence in Makerbot industries, elaborated Modelbuilder a Processing library that allows for printing incredible forms in the thing-o-matic. He underlined the magic dimension of printing an idea. Finally we had a conversation with Tom Carden who recently arrived in Bloom, a studio dedicated to data visualization. He told us about how he started to use Processing and the consequences Processing had and remains having on his work and on data visualization in general.
El resto del d铆a seguimos entrevistando contribuyentes y usuarios de Processing. Pudimos hablar con Marius Watz qui茅n, en una residencia en Makerbot Industries, elabor贸 Modelbuilder, una librer铆a en Processing que permite imprimir en la thing-o-matic unas formas incre铆bles. Habl贸 particularmente sobre la dimensi贸n m谩gica del proceso que va de la idea a su concreci贸n f铆sica. Finalmente, pudimos conversar con Tom Carden que se acaba de integrar a Bloom, un estudio dedicado a la visualizaci贸n de datos. Nos cont贸 sus primeros pasos con Processing y las consecuencias que tuvo sobre su trabajo y sobre la visualizaci贸n de datos en general.

Entrevista con Marius Watz

And we cannot forget to mention Dave Schroeder’s interview, the tireless organizer of the Eyeo festival, who, as a user whished to contribute to the community organizing such event to gather people with common interests and to participate in the diffusion of these open source programming languages.
Y para acabar, no podemos olvidar la entrevista de Dave Schroeder, el incansable organizador del Eyeo Festival, quien, como usuario dese贸 contribuir a la comunidad organizando dicho evento para reunir personas con intereses comunes y participar en la difusi贸n de estos lenguajes de programaci贸n abiertos.

Dave Schroeder

First day of interviews – Processing

During our first day of interviews, we focused on Processing. We had the opportunity to speak with Casey Reas and Ben Fry, the creators of Processing, who, on the morning gave a conference on What is Procesing 2.0. in the framework of the amazing Eyeo Festival.

They expressed their vision of Processing and how it contributes to change coding and coding appropriation. As an educational tool Processing is mostly oriented towards an easy transformation of an idea into image through sketching.

Here the first images of this first exciting day


Durante nuestro primer d铆a de entrevistas, nos centramos en Processing. Tuvimos la oportunidad de hablar con Casey Reas y Ben Fry, los dos creadores de Processing quienes, por la ma帽ana, dieron una conferencia sobre 驴Qu茅 es processing? en el marco del incr茅ible Eyeo festival.

Nos transmitieron su visi贸n de Processing y c贸mo contribuy贸 a cambiar la manera de hacer c贸digo y de apropiarse de ello. Como herramienta educativa, Processing est谩 esencialmente orientado a una transformaci贸n f谩cil de la idea en im谩gen.

Aqu铆 las primeras im谩genes

Entrevista con Casey Reas

Hello_world! this is the first sentence you get when you start programming.

Hello_world! is also the name of a project of a series of three documentaries on new opensource programming languages that help artists and designers program and create easily digital works.

Processing, Open Frameworks and Pure data allow every people to gain autonomy in its creation.


Hello_world! es la primera frase que obtienes cuando empiezas a programar.

Hello_world! es tambi茅n el nombre de un proyecto de tres documentales sobre nuevos lenguajes de programaci贸n abiertos que permiten a los artistas y dise帽adores programar y crear facilmente obras digitales.

Processing, Open Frameworks y Pure data acerca la programaci贸n a cualquier persona que quiera crear en toda autonom铆a.